

I'm very interested in seeing more devs hold back in the hand-holding. It's a legitimate approach, but it's a dramatic design choice. It changes the pace, the potential emotional investment, the expectations. ( craig_amai)Īdding explicit hand-held goals to an open world game fundamentally changes the way players experience it. Taking control of the camera from the players is easy to make painful if done in the wrong place or too often. When you have a cinematic flow driven by story, sudden halts in game play are jarring. Yeah, WoW has set an expectation for information that makes open POIs and puzzles prone to feel uncomfortable.

I know you can't talk WoW but this is the exact issue why I don't like the Apexis hubs. ( craig_amai)Īnd I personally think there are ways to set long term goals without explicitly spelling out the game along the way. You can tutorialize without specific goals though. One guided goal sets an expectation for structure vs. They won't all be great and I don't care if you don't like them. This year, I'm going to challenge myself to get a lot of ideas out, to learn to sell them in a small space (gg twitter), and to let them go. ( craig_amai)Īnd good designers know how to let ideas go quickly and keep looking, rather than getting attached to something with too much baggage. In my experience, real talent often comes in recognizing the great ideas that will fit cleanly with the rest of your game. It's been said before - an idea is only as good as your ability to execute on it, or get other people passionate about it. I'd also like to add I received lots of great insight from my original question, so thank you. ( holinka)Īnyway, we are always striving to make a great game for you to play and we do very much appreciate your support. ( holinka)Ī side conversation happened and I probably didn't communicate with that person properly about how we do think balance is very important. My original question was specifically directed at people who I would have thought don't PvP in WoW because they don't like PvP games. We very much value highly committed PvP players and their feedback about game balance is invaluable. I see my "why do you play Heroes but not WoW PvP" tweet appeared on MMO-C.
